Sometimes, deciding what weapons your character is going to use can be hard work. And, as if deciding wasn’t bad enough, you then have to think about how it will correlate in later fight scenes!
I live with brothers, and an archer dad. (Post about writing archery coming later!) We have quite a collection of “boy toys”and while I don’t traipse around in the woods shooting arrows much, I do know a thing or two about weapons.
Deadly— While it doesn’t spin very fast, it hits with an amazing impact.
Easy to Throw: Everything takes practice, but the tomahawk is relatively easy to throw since it spins slowly when compared to other thrown weapons.
Heavy—it’s a little hard to haul around, but it’s easier than an ax.
Breakable: All weapons can break, but it’s a little hard to carry extra tomahawks in a quiver.
(Hold behind you head about thirteen feet away from target in your dominant hand to throw.)
Small: Easy to carry and store
Practical: Once learned, anything that is somewhat heavy can be found using the balance point (It’s fun to throw screwdrivers, and kitchen knives work too, though I don’t recommend using them because it might put a few scratches on the blade.)
Fast: It’s hard to duck an incoming knife.
Very Difficult to Learn: Extremely hard. You need lots of practice to throw even at close quarters. Long distance… is almost impossible without hours of practice.
More Expensive to Make: They’re obviously not as expensive as a bow, but still, good knives can be expensive. They need to be weighted right, and have a good balance. (You can find cheap ones that will still work, but if your character is in the Medieval Time Period, things can still cost a pretty penny.)
A little info:
I like to grip the knife with my thumb and third finger on the balance point, and my index finger on the top of the knife.
Combat Throw: Right hand grasps knife, brings around head and spins blade when released. No more than about seven feet away.
Straight Throw: Up to about twelve feet with a full rotation. Bring knife back over your shoulder and flick the wrist as you release. This takes a lot of practice.
Axes and Throwing Stars:
Now, I haven’t had experience with these, but I do know a few facts. If anyone knows more, please comment!
Axes are heavy. You need a strong character to wield one without tiring.
Throwing Stars (Shurikens) are dangerous to the opposition and yourself because they have more than one edge. It is very easy to cut yourself, but they are easier than tomahawks and knives to throw. You can throw it vertically (from the stomach) or horizontally (from past the shoulder.)